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Fallout 2 Unarmed Attacks In The United States
The skill of punching and kicking. Very few weapons will also use this skill (the armed version of Unarmed), like Brass Knuckles. You must not have an active item in one of your slots to use this skill to its full ability, however. ITEM1 is for punch attacks. ITEM2 covers using your feet (don't ask, it involves some weird yoga practice.) Your character starts by just being able to punch or kick, but there are more unarmed techniques than that. As your character's characteristics improve, the type of unarmed attack will change. These improvements are automatic, as long as the requirements are met. There are two different modes for each type of attack. Right-click on the Punch or Kick button to change the mode from primary to secondary. The Unarmed skill is automatically used when you attack.
Primary Punch Attacks
Strong Punch
Effects: +3 damage
AP Cost: 3
Requires: Unarmed 55%, Agility 6
Hammer Punch
Effects: +5 damage, +5% critical chance
AP Cost: 3
Requires: Unarmed 75%, Agility 6, Strength 5, Level 6
Haymaker
Effects: +7 damage, +15% critical
AP Cost: 3
Requires: Unarmed 100%, Agility 7, Strength 5, Level 9
Secondary Punch Attacks
Jab
Effects: +5 damage, +5% critical
AP Cost: 6
Requires: Unarmed 75%, Agility 7, Strength 5, Level 5
Palm Strike
Effects: +7 damage, +20% critical, armor piercing
AP Cost: 6
Requires: Unarmed 115%, Agility 7, Strength 5, Level 12
Piercing Strike
Effects: +10 damage, +40% critical, armor piercing
AP Cost: 8
Requires: Unarmed 130%, Agility 7, Strength 5, Level 16
Primary Kick Attacks
Strong Kick
Effects: +5 damage
AP Cost: 4
Requires: Unarmed 40%, Agility 6
Snap Kick
Effects: +7 damage
AP Cost: 4
Requires: Unarmed 60%, Agility 6, Level 6
Power Kick
Effects: +9 damage, +5% critical
AP Cost: 4
Requires: Unarmed 80%, Agility 6, Strength 6, Level 9
Secondary Kick Attacks
Hip Kick
Effects: +7 damage
AP Cost: 7
Requires: Unarmed 60%, Agility 7, Strength 6, Level 6
Hook Kick
Effects: +9 damage, +10% critical, armor piercing
AP Cost: 7
Requires: Unarmed 100%, Agility 7, Strength 6, Level 12
Piercing Kick
Effects: +12 damage, +50% critical, armor piercing
AP Cost: 9
Requires: Unarmed 125%, Agility 8, Strength 6, Level 15
Primary Punch Attacks
Strong Punch
Effects: +3 damage
AP Cost: 3
Requires: Unarmed 55%, Agility 6
Hammer Punch
Effects: +5 damage, +5% critical chance
AP Cost: 3
Requires: Unarmed 75%, Agility 6, Strength 5, Level 6
Haymaker
Effects: +7 damage, +15% critical
AP Cost: 3
Requires: Unarmed 100%, Agility 7, Strength 5, Level 9
Secondary Punch Attacks
Jab
Effects: +5 damage, +5% critical
AP Cost: 6
Requires: Unarmed 75%, Agility 7, Strength 5, Level 5
Palm Strike
Effects: +7 damage, +20% critical, armor piercing
AP Cost: 6
Requires: Unarmed 115%, Agility 7, Strength 5, Level 12
Piercing Strike
Effects: +10 damage, +40% critical, armor piercing
AP Cost: 8
Requires: Unarmed 130%, Agility 7, Strength 5, Level 16
Primary Kick Attacks
Strong Kick
Effects: +5 damage
AP Cost: 4
Requires: Unarmed 40%, Agility 6
Snap Kick
Effects: +7 damage
AP Cost: 4
Requires: Unarmed 60%, Agility 6, Level 6
Power Kick
Effects: +9 damage, +5% critical
AP Cost: 4
Requires: Unarmed 80%, Agility 6, Strength 6, Level 9
Secondary Kick Attacks
Hip Kick
Effects: +7 damage
AP Cost: 7
Requires: Unarmed 60%, Agility 7, Strength 6, Level 6
Hook Kick
Effects: +9 damage, +10% critical, armor piercing
AP Cost: 7
Requires: Unarmed 100%, Agility 7, Strength 6, Level 12
Piercing Kick
Effects: +12 damage, +50% critical, armor piercing
AP Cost: 9
Requires: Unarmed 125%, Agility 8, Strength 6, Level 15
Split4g for mac. Unarmed/Rifleman Hybrid build. Take 30% less damage from explosions and flame attacks. Rad Resistant. Fallout 76 Perks Database. Unarmed And Melee Revolution is a mod for Fallout: New Vegas, created by PsychorGames. Pedal steel e9 chord chart pdf. Description: This mod GREATLY improves the usefulness of the Unarmed and Melee Weapons skills by adding a number of new abilities and moves. Ea koetting works of darkness pdf free. Donkey kong country for mac. These 5 perks will change the way you play Fallout: New Vegas. Chromecast for second monitor mac. Diving Attack Level 2, Unarmed 40 AND Strength 6. First of all I left a random encounter of a tinman that gives us more fuel for our car. EPA is another area cut from the original game and thanks to Killap a.
We haven't heard much about unarmed combat in NV and it's beginning to disappoint me. One of my favorite skills in fallout 1 and 2 was Unarmed, followed by Small Guns and Energy Weapons. All of you who have played the originals please tell me that you also miss how awesome unarmed combat was in the classics. I demand news from the devs!! Have you guys even done any changes to how unarmed combat was handled in fallout 3?? I give you this thread so that the devs realize how many people want to know what has been done to change/improve the most unused combat skill in fallout 3. Fallout 2 Unarmed Attacks
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